- Level Foundation
- المدة 3 ساعات hours
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Offered by
عن
In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance. Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only. The guided project will introduce you to the following Unity concepts: - Particle Effects - Prefabs - Colliders, Triggers - Canvas, Text, Image - Coding techniques such as UI manipulation, Actions and subscribing to Events This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.Auto Summary
Enhance your game development skills with the engaging course "Create a Coin Pick-Up and Spending Mechanics in Unity." Perfect for beginners, this project-based course from Coursera dives into the essentials of integrating a currency system within your game. Over the span of two hours, you'll gain hands-on experience in creating a coin pick-up mechanic and implementing spending mechanics, crucial for any game that involves currency. The course is designed to be accessible and free, making it an excellent opportunity for those new to game development or looking to refine their Unity skills. Join now and start building more interactive and rewarding gaming experiences!