- Level Awareness
- Ratings
- المدة 14 hours
- الطبع بواسطة Raspberry Pi Foundation
- Total students 229 enrolled
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Offered by
عن
In the first two weeks of the course, you'll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You'll look at a range of pedagogies aimed at developing your students' computational thinking skills, from unplugged approaches to PRIMM, and more. You'll also investigate worked examples and targeted tasks such as Parson's Problems.
In the final week of the course, you'll see several of these pedagogies in action as you work on a rock-paper-scissors game, and you'll think about how the teaching could be adapted for use with your students.
What you will learn
Over the following three weeks, you will:
- Describe a range of pedagogical approaches suitable for use with 11- to 14-year-olds
- Demonstrate an understanding of how these approaches can be used in the classroom
- Evaluate the suitability of each approach for a particular audience and teaching objective
- Produce a lesson plan using one of the pedagogical techniques addressed in the course
Syllabus
You will cover:
- Computational thinking
- The unplugged approach
- Use-Modify-Create and PRIMM
- Worked examples and live coding
- Pair programming
- Parson's Problems
- Using functions, loops, variables, and selection to create a rock-paper-scissors game
Auto Summary
Discover effective teaching methods for computing in Key Stage 3 with "Programming Pedagogy in Secondary Schools: Inspiring Computing Teaching." Offered by edX, this 14-week course falls under Personal Development and targets educators seeking to enhance their pedagogical skills. Available through Professional and Starter subscriptions, it is ideal for teachers aiming to inspire and engage students in Grades 6–8.

Ben Garside

Rebecca Franks