- Level Awareness
- Ratings
- المدة 10 hours
- الطبع بواسطة Arm Education
- Total students 5,626 enrolled
-
Offered by
عن
Arm's first professional development course introduces you to the core elements of physical computing. This includes common Arm-based hardware platforms such as Arduino, Raspberry Pi and micro:bit, as well as the learning theories and concepts that underpin a Project-Based Learning pedagogy. The course helps you transform your approach to teaching Computer Science in the classroom, sharing best practice and practical guides to give all learners the opportunity to develop and practice a broad range of STEM skills.
The course explores how physical computing devices can enable educators to apply a constructionist approach to computing in the classroom, using real-world contexts to engage and inspire learners to be creative with technology.
What you will learn
- A comprehensive introduction to Project-Based Learning and Physical Computing
- An understanding of the ‘big picture’ of Physical Computing, and why it’s essential to STEM & Computing education
- An introduction to how the Arm School Program structures its PBL teaching and learning resources
- A deeper sense of the practices which underline Project-Based Learning, from teaching approach to learning theory
- Resources that help you to deliver an engaging, practical and inclusive class for your students
- Finish the course with a classroom investigation, which helps you put your learning into practice
Skills you learn
Syllabus
Module 1 Introduction
Module 2 Required hardware and software (micro:bit, Arduino, Raspberry Pi)
Module 3 The big picture of physical computing
Module 4 Brief description of the orthodoxies
Module 5 The big picture of learning
Module 6 The ASP approach
Module 7 Comprehensive reflection on many learning theories
Module 8 Comprehensive reflection on many teaching approaches
Module 9 Computational thinking
Module 10 Classroom investigation
Auto Summary
"Teaching with Physical Computing: Introduction to Project-Based Learning" by edX offers a 10-hour course focused on integrating Project-Based Learning with programmable devices to enhance STEM and Computing education. Ideal for educators, it provides foundational knowledge and practical applications, available through Professional and Starter subscriptions.

Robert Leeman

Dr John Woollard

Gareth Edgell