- Level Foundation
- المدة 8 ساعات hours
- الطبع بواسطة California Institute of the Arts
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Offered by
عن
Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.الوحدات
Welcome
1
Videos
- Course introduction
1
Readings
- About this course
Course Communication Policies
1
Discussions
- Meet and Greet
4
Readings
- Instructor Presence and Staff Support
- Academic Integrity
- Forum Guidelines
- Requesting Peer Reviews
What is a game world?
1
Peer Review
- What(ever) works
3
Videos
- Properties and Rules
- Story, the vertical spine
- Making a game world
3
Readings
- Causes and Consequences
- Considering Game Worlds
- Example: Week 1 Assignment
Do your research
1
Discussions
- Finding Inspiration
3
Videos
- Don't create from the void
- Aesthetics & Gameplay
- Clockworks
Welcome to your world
1
Peer Review
- Brave New World
4
Videos
- Questions
- Back to the rulebook
- Make it yours
- Shuffle your ideas
2
Readings
- Strategies for shuffling your ideas
- Example: Week 2 Assignment
Defining the Game World
1
Discussions
- Tools of the Trade
5
Videos
- Visualizing the game world
- Level Design
- Bordering the World
- The Garden
- Navigation and Time
3
Readings
- The Bigger Picture
- Two types of navigation
- Level design in local spaces
Leave a mark on the world, let the world mark you
1
Peer Review
- Making Spaces
4
Videos
- Moveset
- From point A to point B
- Linear vs. Non-Linear
- The Grey Box
1
Readings
- Example: Week 3 Assignment
Inside the snow globe
2
Videos
- What lives there?
- Anchoring the world down
Let it shine
1
Peer Review
- Bring Everything Together & Stir It Up
4
Videos
- An Atmosphere
- Lighting is key
- Colors
- Final Round
3
Readings
- In the Shadows
- Color your world
- Example: Week 4 Assignment
Wrap up
1
Readings
- Course Credits
Auto Summary
Embark on a creative journey with the "World Design for Video Games" course, tailored for aspiring game designers. Dive into the Arts & Humanities domain as you learn to craft immersive game worlds that captivate players. Guided by expert instructors from Coursera, this foundational course spans 480 minutes, featuring in-depth exploration of environment and level design, navigation, and thematic influences. Engage in weekly challenges to refine your concepts and present compelling proofs of concept. Ideal for beginners, the course is available through a Starter subscription.

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