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The Arduino Platform and C Programming

The Arduino Platform and C Programming

The Arduino is an open-source computer hardware/software platform for building digital devices and interactive objects that can sense and control the physical world around them. In this class you will learn how the Arduino platform works in terms of the physical board and libraries and the IDE (integrated development environment). You will also learn about shields, which are smaller boards that plug into the main Arduino board to perform other functions such as sensing light, heat, GPS tracking, or providing a user interface display.

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  • 13 ساعات
  • الإنجليزية
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Interfacing with the Arduino

Interfacing with the Arduino

Arduino senses the environment by receiving inputs from add-on devices such as sensors, and can control the world around it by adjusting lights, motors, and other actuators. In this class you will learn how and when to use the different types of sensors and how to connect them to the Arduino. Since the external world uses continuous or analog signals and the hardware is digital you will learn how these signals are converted back-and-forth and how this must be considered as you program your device.

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  • 11 ساعات
  • الإنجليزية
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Introduction to the Internet of Things

Introduction to the Internet of Things

This is a preliminary course in which we deal with the basics of electronics and programming using Arduino and ESP boards.

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An Introduction to Programming the Internet of Things (IOT)

An Introduction to Programming the Internet of Things (IOT)

Design, create, and deploy a fun IoT device using Arduino and Raspberry Pi platforms. This Specialization covers embedded systems, the Raspberry Pi Platform, and the Arduino environment for building devices that can control the physical world. In the final Capstone Project, you’ll apply the skills you learned by designing, building, and testing a microcontroller-based embedded system, producing a unique final project suitable for showcasing to future employers. Please note that this specialization does not offer discussion forums.

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  • الإنجليزية
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Programming for the Internet of Things Project

Programming for the Internet of Things Project

In this Capstone course, you will design a microcontroller-based embedded system. As an option, you can also build and test a system. The focus of your project will be to design the system so that it can be built on a low-cost budget for a real-world application. To complete this project you'll need to use all the skills you've learned in the course (programming microcontrollers, system design, interfacing, etc.). The project will include some core requirements, but leave room for your creativity in how you approach the project.

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  • 6 ساعات
  • الإنجليزية
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Introduction to Embedded Machine Learning

Introduction to Embedded Machine Learning

Machine learning (ML) allows us to teach computers to make predictions and decisions based on data and learn from experiences. In recent years, incredible optimizations have been made to machine learning algorithms, software frameworks, and embedded hardware.

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  • 17 ساعات
  • الإنجليزية
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Internet of Things V2: DragonBoard™ bring up and community ecosystem

Internet of Things V2: DragonBoard™ bring up and community ecosystem

Do you want to develop skills to prototype embedded products using state-of-the-art technologies? In this course you will build a hardware and software development environment to guide your journey through the Internet of Things specialization courses. We will use the DragonBoard™ 410c single board computer (SBC). This is the first in a series of courses where you will learn both the theory and get the hands-on development practice needed to prototype Internet of Things products. This course is suitable for a broad range of learners.

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  • الإنجليزية
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Introduction and Programming with IoT Boards

Introduction and Programming with IoT Boards

Internet of Things (IoT) is an emerging area of information and communications technology (ICT) involving many disciplines of computer science and engineering including sensors/actuators, communications networking, server platforms, data analytics and smart applications. IoT is considered to be an essential part of the 4th Industrial Revolution along with AI and Big Data. This course will be very useful to senior undergraduate and graduate students as well as engineers who are working in the industry.

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  • 7 ساعات
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Aplicaciones musicales con Arduino

Aplicaciones musicales con Arduino

En este curso nos adentraremos en el terreno del hardware. Concretamente, aprenderemos a utilizar la placa de desarrollo de hardware de código abierto, llamada Arduino, enfocándonos en las aplicaciones que esta ofrece para la experimentación musical. De manera más específica, aprenderemos en este curso a construir nuestros propios generadores de sonido, y a partir de ello haremos instalaciones sonoras que nos permitirán expandir nuestra creatividad hacia el terreno de las cosas materiales, y ya no solo de los datos informáticos.

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  • 11 ساعات
  • الإسبانية
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Arduino y algunas aplicaciones

Arduino y algunas aplicaciones

Arduino es una iniciativa empleada para simplificar el uso de los microcontroladores, que surgió en 2005 como resultado de un proyecto de estudiantes en el Instituto IVREA. Nació con el objetivo de disminuir el costo de los microcontroladores, que entonces los estudiantes empleaban para sus proyectos y que resultaban demasiado costosos.

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  • 17 ساعات
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Aprendizajes en Ingeniería y Agricultura con Arduino: Construcción y automatización de un invernadero

Aprendizajes en Ingeniería y Agricultura con Arduino: Construcción y automatización de un invernadero

En la sociedad actual con un ritmo acelerado de vida, mantener las plantas, cultivos o huertos domésticos resulta ser una tarea difícil, debido a que los suelos se secan por falta de hidratación o exceso de ella.

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Tecnología musical con software libre

Tecnología musical con software libre

Este programa tiene como objetivo abordar diferentes perspectivas de tecnología musical. De manera específica, los primeros dos cursos abordan el tema de la producción musical, utilizando la plataforma Ardour; los cursos tres, cuatro y cinco, abordan tres lenguajes distintos de programación musical (Pure Data, Supercollider y Arduino); el sexto se dedica a revisar distintas tendencias de música colaborativa; y el último curso estará dedicado a integrar y evaluar lo revisado en todos los anteriores.

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