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Pressure, Force, Motion, and Humidity Sensors

Pressure, Force, Motion, and Humidity Sensors

"Pressure, Force, Motion, and Humidity Sensors" can also be taken for academic credit as ECEA 5342, part of CU Boulder’s Master of Science in Electrical Engineering degree. This is our third course in our specialization on Embedding Sensor and Motors. To get the most out of this course, you should first take our first course entitled Sensors and Sensor Circuits. Our first course gives you a tutorial on how to use the hardware and software development kit we have chosen for the lab exercises.

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  • 24 ساعات
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Sensors and Sensor Circuit Design

Sensors and Sensor Circuit Design

This course can also be taken for academic credit as ECEA 5340, part of CU Boulder’s Master of Science in Electrical Engineering degree. After taking this course, you will be able to: ● Understand how to specify the proper thermal, flow, or rotary sensor for taking real-time process data.

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  • 32 ساعات
  • الإنجليزية
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Human-Centered Design: an Introduction

Human-Centered Design: an Introduction

In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping (such as Wizard of Oz Prototyping) and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas.

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  • 14 ساعات
  • الإنجليزية
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Making Your First Virtual Reality Game

Making Your First Virtual Reality Game

Virtual Reality is one of the most exciting experiences that technology can give us. The immersion and presence you can have in VR is quite unlike any other medium. Like many others, you are excited about the possibilities of this new medium and want to get started developing your own VR experiences. This course will take you through all of the steps you need to create a VR game or other project. This is the final course in our Specialisation: Virtual Reality. The previous courses teach you the skills you need to make a VR game.

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  • 27 ساعات
  • الإنجليزية
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Introduction to User Experience Principles and Processes

Introduction to User Experience Principles and Processes

This UX course provides an introduction to the fields of UX research and design. Learners will gain an understanding of what is involved in UX research, including conducting interviews, evaluating systems, and analyzing systems using principles of good design. Learners will also learn about the work involved in UX Design, including the generation of promising design solutions and the creation of prototypes at multiple levels of fidelity.

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  • 12 ساعات
  • الإنجليزية
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Interaction Design

Interaction Design

You will learn how to design technologies that bring people joy, rather than frustration. You'll learn how to generate design ideas, techniques for quickly prototyping them, and how to use prototypes to get feedback from other stakeholders like your teammates, clients, and users. You'll also learn principles of visual design, perception, and cognition that inform effective interaction design.

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  • الإنجليزية
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Using Rapid Prototyping in the Engineering Design Process

Using Rapid Prototyping in the Engineering Design Process

Hello, everyone! Welcome to this course on Using Rapid Prototyping in the Engineering Design Process. This is part of the Rapid Prototyping and Tooling specialization. In this course, I’ll cover the engineering design process and how it can be used to solve open-ended problems. I’ll discuss the different stages of prototyping and why it is advantageous to produce prototypes rapidly. I’ll then discuss engineering drawings and how to communicate information about 3-dimensional objects on 2-dimensional mediums such as paper or a computer screen.

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  • 3 ساعات
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Adding Electronics to Rapid Prototypes

Adding Electronics to Rapid Prototypes

Hello, everyone! Welcome to this course on Adding Electronics to Rapid Prototypes. This is part of the Rapid Prototyping and Tooling specialization. In this course, I’ll cover the basics of electric circuits, breadboards, and multimeters. I’ll then discuss different options for connecting electrical components as well as discuss different types of motors and actuators.

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  • 4 ساعات
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Prototyping

Prototyping

In this short course, you will learn the what, why, and how of prototyping. After the course, you will be familiar with how to create prototypes, why to use them, and what tools are available to create them.

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  • 6 ساعات
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Auto Machine Learning (AutoML) Using AutoGluon

Auto Machine Learning (AutoML) Using AutoGluon

Hello everyone and welcome to this new hands-on project on AutoML with AutoGluon. In this project, we will use a power library known as AutoGluon to train several machine learning models to solve classification type problems. AutoGluon is the library behind Amazon web services autopilot, and it allows for quick prototyping of several powerful models using a few lines of code. You can add this project to your portfolio of projects which is essential for your next job interview.

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  • 2 ساعات
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Rapid Prototyping of Embedded Interface Designs

Rapid Prototyping of Embedded Interface Designs

This course can also be taken for academic credit as ECEA 5347, part of CU Boulder’s Master of Science in Electrical Engineering degree. Rapid Prototyping is the second of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This course is focused on rapid prototyping of devices and systems and the related methods, practices, and principles that will help ensure your embedded interface designs are what your users both need and want.

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  • 10 ساعات
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User Experience: Research & Prototyping

User Experience: Research & Prototyping

What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use? This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. You'll learn fundamental methods of design research that will enable you to effectively understand people, the sequences of their actions, and the context in which they work.

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  • 11 ساعات
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User Experience & Interaction Design for AR/VR/MR/XR

User Experience & Interaction Design for AR/VR/MR/XR

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started.

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  • 28 ساعات
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Designing a Low Fidelity Prototype in Figma

Designing a Low Fidelity Prototype in Figma

How would you quickly validate an app idea you have, or get feedback on a new feature for a product you are building? In this digital age, you can quickly create, test, and share user interface designs for digital products such as mobile apps and websites using online tools like Figma.
This Guided Project 'Designing a Low Fidelity Prototype in Figma' is for anyone who wants to learn to use standard industry tools in the design field to build low-fidelity prototypes of digital products.

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  • 2 ساعات
  • الإنجليزية
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UX (User Experience) Capstone

UX (User Experience) Capstone

In this UX capstone course, you’ll conduct a multi-stage user experience project to design a product from scratch.

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  • 19 ساعات
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Blended Learning: Personalizing Education for Students

Blended Learning: Personalizing Education for Students

Plenty of buzz exists about blended learning and its transformational potential. But what does blended learning really mean? In this course we will explore the different models of blended learning and dive into key issues that impact students, teachers, and schools. Specifically, we will look at these issues through the lens of three high-performing schools that each use a different type of blended learning.

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  • 9 ساعات
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Rapid Prototyping Materials and Tooling

Rapid Prototyping Materials and Tooling

Hello, everyone! Welcome to this course on Rapid Prototyping Materials and Tooling. This is part of the Rapid Prototyping and Tooling specialization. In this course, I’ll cover the characteristics and appropriate uses of a variety of prototyping materials, including cardboard, plastic, wood, and aluminum.

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  • 5 ساعات
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Rapid Prototyping Using 3D Printing

Rapid Prototyping Using 3D Printing

This specialization will help you understand how prototyping can be accelerated by the use of 3D printing. It first provides insights into the core processes in engineering and product design & development to bring out the importance of prototyping. It then guides learners through different types and characteristics of prototypes, and the different ways of producing prototypes. Learners are then introduced to a wide array of 3D printing technologies and their capabilities to develop a skill in choosing optimal 3D printing tools for a given type of prototype.

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Human-Computer Interaction III: Ethics, Needfinding & Prototyping

Human-Computer Interaction III: Ethics, Needfinding & Prototyping

Build on your knowledge of HCI’s core principles by learning to design interfaces in the real world. Begin with the ethics of human subjects research, then learn critical methods for requirements gathering and brainstorming design alternatives.

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Rapid Prototyping and Tooling

Rapid Prototyping and Tooling

In the Rapid Prototyping and Tooling specialization, students learn how to make effective prototypes. Why is rapid prototyping important, and how does it facilitate the overall engineering design process? At what point in the process should rapid prototyping be employed? How can electronics bring a prototype to the next level? When is it appropriate to make a prototype out of cardboard rather than aluminum? When should you use 3D printing instead of a laser cutter?

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User Interface Design

User Interface Design

In this Specialization, you will learn industry-standard theory and methods for developing successful user interfaces (UIs). Upon completing this Specialization, you will have fluency with the user research, prototyping and evaluation techniques necessary for creating intuitive interfaces that facilitate good user experiences.

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Snake game in Python: use Pygame to build your game

Snake game in Python: use Pygame to build your game

In this 1-hour long project-based course, you will be able to create the famous snake game using Python and Pygame modules, also you will be able to identify most of the objects and functions in the pygame library that will help you to build your own game projects. This includes applying draw, time, and display modules, handling different types of events, and defining functions for completing the game logic.

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  • 3 ساعات
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User Experience Research and Design

User Experience Research and Design

Integrate UX Research and UX Design to create great products through understanding user needs, rapidly generating prototypes, and evaluating design concepts. Learners will gain hands-on experience with taking a product from initial concept, through user research, ideation and refinement, formal analysis, prototyping, and user testing, applying perspectives and methods to ensure a great user experience at every step.

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Product Design, Prototyping, and Testing

Product Design, Prototyping, and Testing

Translate product ideas into tangible assets by creating wireframes, 3D renderings, prototypes, and minimum viable products (MVPs) to test assumptions and validate customer interests

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UX Prototyping

UX Prototyping

Become a prototyping virtuoso! Master the ability to propel your creative team from scrappy low-tech paper mock-ups to developing high-fidelity interactive prototypes, using the latest industry methods and tools.

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