- Level Professional
- المدة 29 ساعات hours
- الطبع بواسطة University of Colorado System
-
Offered by
عن
This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics. The material in this and the previous two courses is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn about abstraction and how we can use it to design and implement console application classes Module 2: Learn more about how methods and parameters work Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliatesالوحدات
Getting Started
3
Videos
- Course Introduction
- Navigating a Coursera Course (optional)
- Meet the Instructor (optional)
4
Readings
- Dr. T's Book
- Setting Up Your Development Environment
- Course Topic Index
- Unity Import/Upgrade Problems
Abstraction
5
Videos
- Lesson Introduction
- Rock and Roll
- What is a Chair?
- Network Layers
- Abstraction in Code
3
Readings
- Corresponding Book Chapters
- Exercise 1: What is an Apple?
- Exercise 2: Gravity, It's Just a Theory
Console App Classes
1
Discussions
- Most Confusing Ideas Implementing a Console App Class
6
Videos
- Lesson Introduction
- Designing the Class
- Fields and Properties
- One Constructor
- Another Constructor
- Method
5
Readings
- Corresponding Book Chapters
- Exercise 3: A Classy Apple
- Exercise 4: Apple Fields and Properties
- Exercise 5: Building an Apple
- Exercise 6: Eating an Apple
Optional Unity Project
1
Readings
- Unity Project: Let the Shooting Begin
Programming Assignment 1
- Nom Nom Nom
1
Readings
- Nom Nom Nom Solution
A Closer Look at Methods
1
Discussions
- Methods Stumbling Blocks
6
Videos
- Lesson Introduction
- Method Headers
- Parameters and How They Work
- Getting Valid User Input
- Passing Objects as Parameters
- Nesting and Boxes Revisited
1
Readings
- Corresponding Book Chapters
Optional Unity Project
1
Readings
- Unity Project: The End of Asteroids
Programming Assignment
- The Matherator
1
Readings
- The Matherator Solution
Unity Classes
1
Discussions
- Funniest Exercise Story
5
Videos
- Lesson Introduction
- Designing the Class
- Fields and Properties
- Methods
- Using in a Game
2
Readings
- Corresponding Book Chapters
- Exercise 7: The Bouncer
Optional Unity Project
1
Readings
- Unity Project: Wacky Breakout Increment 1
Programming Assignment
- Back and Forth
1
Readings
- Back and Forth Solution
Strings and Unity Text
5
Videos
- Lesson Introduction
- The Char Data Type
- String Basics
- String Operations
- Unity Text Output
4
Readings
- Corresponding Book Chapters
- Exercise 8: Yer Birthday
- Exercise 9: CSVs for Me
- Exercise 10: The Counting Bouncer
Unity Audio
1
Discussions
- Audio Asset Sources
3
Videos
- Lesson Introduction
- Audio Basics
- Adding an Audio Manager
2
Readings
- Corresponding Book Chapters
- Exercise 11: The Loud Bouncer
Finishing Up
1
Videos
- Finishing Up
Optional Unity Project
1
Readings
- Unity Project: Wacky Breakout Increment 2
Programming Assignment
- Junior Codebreaker
1
Readings
- Junior Codebreaker Solution
Auto Summary
Dive into the world of game development with "C# Class Development," an advanced course designed for IT & Computer Science professionals. Led by expert instructors, this course focuses on mastering C# and the Unity game engine, popular among indie developers. Over the duration, you'll explore abstraction, methods, parameters, and adding text output and sound effects in Unity. Prior knowledge from previous courses or experience is recommended. Available via Coursera with a Starter subscription, this course is perfect for those aiming to enhance their game development skills.

Dr. Tim "Dr. T" Chamillard