- Level Foundation
- المدة 3 ساعات hours
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Offered by
عن
In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors. To build a behavior tree, this guided project will use and expand upon the following Unity concepts: - Transform-based movement - Rigidbody collisions and triggers - Interfaces - Events Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented and can reproduce them in your own projects, then congratulations! You have officially graduated to "Intermediate!"Auto Summary
Dive into the exciting world of game development with the "Create Simple Enemy Behaviour with C# in Unity (Intro to AI)" course on Coursera. This beginner-friendly, project-based course is perfect for those eager to explore artificial intelligence in gaming. In just one hour, you'll master the basics of creating a simple enemy behavior tree using C# in Unity. Ideal for IT and computer science enthusiasts, this course offers a hands-on approach to understanding AI concepts within game development. Plus, it's available for free, making it an accessible and valuable learning opportunity for aspiring game developers and tech aficionados. Join now and start building smarter game enemies today!