- Level Professional
- المدة 12 ساعات hours
- الطبع بواسطة Michigan State University
-
Offered by
عن
If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.الوحدات
Course Overview
1
Videos
- Course Overview
1
Readings
- Use Unity 2020.3 for this Course
2D Platformer Project - Getting Started
4
Videos
- Project Overview
- Creating a New Unity Project
- Getting the New Input System
- Importing the Asset Package
1
Readings
- Downloading Project Assets
2D Platformer Project - Tilemaps
4
Videos
- Tilemaps - Tile Palette and Tiles
- Tilemaps - Rules Tiles
- Tilemaps - Animated Tiles
- Tilemaps - Combining Rules and Animation
2D Platformer Project - Player Setup
4
Videos
- Player Setup - Physics
- Player Setup - Input System
- Player Setup - Animations and the Animator
- Player Setup - Camera and Visual Effects
2D Platformer Project - UI and Level Setup
4
Videos
- Canvases and User Interface
- Level Setup - Using the Provided Prefabs
- Level Setup - More Tilemaps
- Level Setup - Adding More Levels
2D Platformer Project - Scripting
1
Videos
- Scripting and Using Visual Studio
2D Platformer Project - Finish the Project
2
Videos
- Finish the Project
- 2D Platformer Modification Examples
1
Readings
- 2D Platformer Assignment
The Game World
1
Assignment
- The Game World
5
Videos
- Game World - Part 1: Introduction
- Game World - Part 2: Components
- Game World - Part 3: Designing the Game World
- Game World - Part 4: Designing the Game World (cont.)
- Game World - Part 5: Designing the Game World (cont.)
1
Readings
- World Building
Storytelling
1
Assignment
- Storytelling
6
Videos
- Storytelling - Part 1: Introduction
- Storytelling - Part 2: Characters
- Making of Uncharted Characters Documentary
- Storytelling - Part 3: Character Design
- Storytelling - Part 4: Setting and Plot
- Storytelling - Part 5: Interactive Stories
2
Readings
- Story Spine Template and Examples
- "Telling Stories with Systems" by Mark Brown
Gameplay
1
Assignment
- Gameplay
4
Videos
- Gameplay - Part 1: Introduction
- Gameplay - Part 2: Decomposing Gameplay
- Gameplay - Part 3: Decomposing Gameplay (cont.)
- Gameplay - Part 4: Game Genres
4
Readings
- "The Secret of Mario's Jump (and other Versatile Verbs)" by Mark Brown
- Forms of Fun
- List of Video Game Genres
- Exploring Gameplay in More Depth
User Experience
1
Assignment
- User Experience
4
Videos
- User Experience - Part 1: Introduction
- User Experience - Part 2: Inputs
- User Experience - Part 3: Outputs
- User Experience - Part 4: Designing with UX
5
Readings
- "Controllers Control Everything" by Mark Brown
- "The Mechanics of Movement" by Mark Brown
- "The Challenge of Cameras" by Mark Brown
- "Designing for Disability" by Mark Brown
- Learn More About User Experience?
Game Technology
1
Assignment
- Game Technology
7
Videos
- Game Technology - Part 1: Introduction
- Game Technology - Part 2: A Brief History
- Game Technology - Part 3: A Brief History (cont.)
- Game Technology - Part 4: Hardware
- Game Technology - Part 5: Hardware (cont.)
- Game Technology - Part 6: Software
- Game Technology - Part 7: Environments
1
Readings
- "A Brief History of Video Games" by Stuart Brown
Course Wrap Up
1
Peer Review
- 2D Platformer Peer Review
1
Videos
- Course Wrap Up
1
Readings
- Mac Users: Read this when doing peer review
Auto Summary
Discover the art of game creation with "Game Design and Development 2: 2D Platformer," an advanced course tailored for those passionate about gaming and eager to dive deeper into the world of game development. This professional-level course, offered by Coursera, delves into the core aspects of game design, emphasizing game world building, storytelling, gameplay mechanics, user experience, and game technology. Throughout the 720-hour program, you will gain hands-on experience using the Unity game engine, a leading tool in the industry. By the end of the course, you'll have created your very own 2D Platformer game, equipped with a robust skill set to develop your own basic games. Ideal for IT and Computer Science enthusiasts, this course is available through two subscription options: Starter and Professional, making it accessible for various levels of commitment. Whether you're a budding game designer or an experienced developer looking to expand your expertise, this course provides the knowledge and skills to bring your game ideas to life.

Brian Winn