- Level Professional
- المدة 13 ساعات hours
- الطبع بواسطة Michigan State University
-
Offered by
عن
If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social issues in games. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.الوحدات
Course Overview
1
Videos
- Course Overview
1
Readings
- Use Unity 2020.3 for this Course
3D Platformer - Project Setup
4
Videos
- Project Overview
- Creating A New Unity Project
- Importing Packages from the Package Manager
- Importing Asset Packages
1
Readings
- Downloading Project Assets
3D Platformer - Level White Boxing with ProBuilder
3
Videos
- Level Whiteboxing with ProBuilder 1
- Level Whiteboxing with ProBuilder 2
- Level Whiteboxing with ProBuilder 3
3D Platformer - Art and Animation
3
Videos
- The Art Pass 1
- The Art Pass 2
- Adding The Player And Animations
3D Platformer - Adding More Levels
6
Videos
- Using the Provided Prefabs 1
- Using the Provided Prefabs 2
- Adding More Levels
- Creating a Special Effect
- Coding Standards in this Project
- Script Execution Order
3D Platformer - Finishing Up
2
Videos
- Finish the Project
- 3D Platformer Modification Examples
1
Readings
- 3D Platformer Assignment
Ideation
1
Assignment
- Ideation
3
Videos
- Ideation - Part 1: Introduction
- Ideation - Part 2: Brainstorming Warm Up
- Ideation - Part 3: Structured Brainstorming
6
Readings
- Changing the Way You Look at the World
- "How to Quickly Get Ideas in Game Jams" by Jonas Tyroller
- Game Jam Theme Reveal
- "Get Game Ideas" by Jonas Tyroller
- A Little Secret on Idea Generation
- A Game Idea is Just a Game Idea
Design Documentation
1
Assignment
- Design Documentation
5
Videos
- Design Documentation - Part 1: Introduction
- Design Documentation - Part 2: The High Concept Document
- Design Documentation - Part 3: Project Plan and Preproduction
- Design Documentation - Part 4: Game Design Documents
- Design Documentation - Part 5: Finishing Up
5
Readings
- High Concept Document Template
- "How Gameplay Loops Keep You Playing" by Adam Millard
- "The Real Core Loop" by Extra Credits
- "The Pre-Production Problem" by Extra Credits
- "One-Page Designs" by Stone Librande
Business of Games
1
Assignment
- Business of Games
4
Videos
- Business fo Gaming - Part 1: Introduction
- Business fo Gaming - Part 2: How are games funded?
- Business fo Gaming - Part 3: Where are games sold?
- Business fo Gaming - Part 4: How is money made on games?
2
Readings
- Game Studio Budget Calculator
- Explore Latest Business Trends
Social Issues in Games
1
Assignment
- Social Issues
2
Discussions
- Do Video Games Have a Social Responsibility?
- Your responsibility?
5
Videos
- Social Issues - Part 1: Introduction
- Social Issues - Part 2: Game Content
- Social Issues - Part 3: Game Players
- Social Issues - Part 4: Game Industry Workers
- Social Issues - Part 5: Conclusion
1
Readings
- Learn more about #GamerGate
Additional Resources and Soul Searching
1
Discussions
- What Game Development Role Interests You Most?
2
Readings
- Building your Game Design Library
- Call to Action: Take The Capstone Course!
Course Wrap Up
1
Peer Review
- 3D Platformer Peer Review
1
Videos
- Course Wrap Up
1
Readings
- Mac Users: Read this when doing peer review
Auto Summary
Embark on your game design journey with "Game Design and Development 4: 3D Platformer" on Coursera. This professional-level course focuses on the fundamentals of game design, idea generation, documentation, and the business and social aspects of gaming. Utilizing Unity 2020, you'll develop a complete 3D platformer game over 780 minutes. Ideal for aspiring game developers, this course offers a robust foundation in game creation. Starter subscription available.

Brian Winn