- Level Foundation
- المدة 2 ساعات hours
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Offered by
عن
In this one-hour, project-based course, you'll learn how to set up targets and apply scoring mechanics in your FPS game. You'll also learn how to animate your targets and create a UI display that shows the current score of the player. The guided project will familiarize you with the following Unity concepts: - UI Toolkit - Coding techniques including static events and the SendMessage method. This course makes use of the western-themed Unity project created in Create an FPS Weapon Part 1, Part 2, Part 3 and Part 4. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.Auto Summary
Unlock the world of game development with "Build a Scoring Mechanic with C# in Unity - Shooting Targets." This immersive, one-hour course is a perfect fit for those interested in IT and Computer Science, especially within the gaming sector. Guided by expert instructors from Coursera, you will dive into the mechanics of setting up targets and implementing scoring systems in a first-person shooter (FPS) game. Throughout the course, you will explore essential Unity elements such as the UI Toolkit and advanced coding techniques like static events and the SendMessage method. Additionally, you'll learn how to animate targets and create a user interface that displays player scores in real-time. This course builds on a pre-existing western-themed Unity project, ideally complementing the knowledge gained from the "Create an FPS Weapon" series. While familiarity with these projects enhances your learning experience, they are not mandatory prerequisites. Designed for foundational-level learners, this course spans a concise 120 minutes, making it an excellent choice for those looking to quickly enhance their game development skills. While the course is currently optimized for learners in North America, efforts are underway to extend the same experience globally. Enroll in the Starter subscription plan to gain access to this engaging and informative course, perfect for aspiring game developers eager to bring their FPS games to life with professional scoring mechanics.