- Level Foundation
- المدة 3 ساعات hours
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Offered by
عن
In this two-hour-long, project-based course, you will be introduced to basic coding principles for controlling Physics in Unity. This project covers moving objects by applying various types of forces and creating new behavior for objects when idle, when clicked, and when they collide with other objects. The guided project will familiarize you with the following Physics-based Unity components: - Rigidbody - Physic Material - Force - Torque - ExplosionsAuto Summary
Discover the basics of controlling physics in Unity with C# in this engaging, two-hour, project-based course. Perfect for beginners in IT & Computer Science, you'll learn to move objects using forces and create unique behaviors upon interactions. Key components covered include Rigidbody, Physic Material, Force, Torque, and Explosions. Offered by Coursera, this foundational course is available with a Starter subscription. Ideal for aspiring game developers and Unity enthusiasts.