- Level Professional
- Duration 15 hours
- Course by Michigan State University
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Offered by
About
In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.Modules
Essential Skills/Software (Optional)
1
Assignment
- Essentials Quiz
5
Videos
- Essentials Normals and Baking
- Essential Modeling Tips
- Essential Modeling Tools
- Essentials Substance Painter
- Essentials ZBrush
1
Readings
- Essential Skills/Software
Planning a Project
1
Assignment
- Planning and Reference
1
Videos
- 01 Reference
1
Readings
- Choosing Your Project
Rough Block-In Phase
1
Assignment
- Rough Block-In
3
Videos
- 02 Image Planes
- 03 Initial Block-In
- 04 Refining Initial Block-In
Week 1 Project: Reference & Rough Block-In
1
Peer Review
- Project 1: Reference & Rough Block-In
Mid Poly Model
1
Assignment
- Mid-Poly Modeling
8
Videos
- 01 Mid-Poly Objective Lens
- 02 Mid-Poly Eye Piece Swivel
- 03 Mid-Poly Eye-Piece Viewer
- 04 Mid-Poly Body
- 05 Mid-Poly Battery
- 06 Finish Mid-Poly Body
- 07 Mid-Poly Swivel Mount
- 08 Mid-Poly Strap Mount
Week 2 Project: Mid-Poly Block-In Model
1
Peer Review
- Project 2: Mid-Poly Model
Sub-Division Modeling
1
Assignment
- Sub Division Modeling
5
Videos
- 01 High-Poly Dial
- 02 High-Poly Eye Piece Swivel
- 03 High-Poly Eye Piece
- 04 High-Poly Swivel Mount
- 05 High-Poly Objective Lens
High-Poly with Zbrush
1
Assignment
- ZBrush Modeling
5
Videos
- 06 High-Poly Battery & Switch
- 07 High-Poly Body Cap
- 08 High-Poly Prepping the Body
- 09 High-Poly Body
- 10 High-Poly Floaters
Week 3 Project: High-Poly Model
1
Peer Review
- Project 3: High-Poly Model
Low-Poly Model
1
Assignment
- Low-Poly
9
Videos
- Low Poly Dial
- Low Poly Objective Lens
- Low Poly Strap Mounts
- Low Poly Battery Pack
- Low Poly Battery Switch
- Low Poly Swivel Mount
- Low Poly Eye Piece
- Low Poly Finishing Body
- UV Layout
Week 4 Project: Low-Poly Model
1
Peer Review
- Project 4: Low-Poly Model
Baking Textures
1
Assignment
- Baking Texture Maps
2
Videos
- Preparing for Baking
- Baking Texture Maps
PBR Texturing
1
Assignment
- Texturing
7
Videos
- Creating Initial Textures in Substance Painter
- Adding Height-Map Details
- Creating a Texture Stencil
- Using Texture Stencil
- Additional Details
- Texturing Surface Noise, Dirt, & Wear
- Indicator Light
Week 5 Project: Texturing
1
Peer Review
- Project 5: PBR Texturing
Presentation
1
Assignment
- Presentation
4
Videos
- Preparing for Final Render
- Render Settings in Marmoset
- Lighting An Asset in Marmoset
- Final Presentation
Final Project
1
Peer Review
- Final Project: Model Presentation
Auto Summary
Learn advanced 3D game prop production with "Current Gen 3D Game Prop Production." This professional-level course focuses on creating photo-real game props using Maya, Zbrush, Marmoset, and Substance Painter. Perfect for learners with some 3D and game art experience, it covers modern techniques for generating, detailing, texturing, and presenting game assets. Available on Coursera with Starter and Professional subscription options, this 900-minute course will help you create portfolio-worthy, real-world props for modern game engines. Ideal for aspiring game artists looking to elevate their skills.

Andrew Dennis