- Level Foundation
- Duration 6 hours
- Course by Epic Games
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Offered by
About
Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a "game" and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper " no previous programming knowledge is required.Modules
Definition of Game Design
1
Assignment
- Game Genres
6
Videos
- Genres of games
- Action and adventure
- Shooters
- Role Playing Games
- Platformers
- How to find and cultivate 'fun'
Roles in the Video Game Industry
2
Assignment
- Video Game Industry
- Career Path
5
Videos
- Roles in a Development Studio
- Career paths
- Art Vs Design
- Specialities
- Indie Vs AAA Studio
The Role of a Game Designer
2
Assignment
- The Role of a Game Designer
- Game Design Quiz
3
Videos
- Different Roles in Game Design
- Responsibilities
- Skillset
Game Ideation
1
Assignment
- Pillars and Game Ideation
7
Videos
- Where do ideas come from?
- Brainstorming
- Pillars of game design
- Market research
- Audience research
- Technical research
- Identifying scope
Introduction to Game Balancing
1
Assignment
- Design Ideas
4
Videos
- What is the aim of balancing a game?
- How to be fair to the player?
- How do we keep players engaged?
- How do we entertain players?
1
Readings
- Designing for Player Feedback
Design Methodologies
1
Discussions
- Which design methodology here is the ideal one in your opinion?
5
Videos
- What is a design methodology
- Waterfall methodology
- Agile methodology
- Double diamond
- What is a work pipeline?
Pitching: Why, When, and How
1
Assignment
- Designing Your First Game Quiz
1
Peer Review
- Slide Deck Proposal Pitch
4
Videos
- Identifying target market
- SWOT analysis
- Pitch decks
- Presenting a pitch deck
The Iterative Process
1
Assignment
- The Game Design Process Quiz
5
Videos
- Iteration cycle
- Working in a team
- Source control
- Project roadmaps
- Prototyping
Purpose of the Game Design Document
5
Assignment
- Game Design Document: Core Gameplay
- Game Design Document: Features and Player Mechanics
- Game Design Document: Game World and Characters
- Game Design Document: Enemies and Levels
- Game Design Document: User Interface and Player Experience
1
Peer Review
- Game Design Document
4
Videos
- What is a game design document
- How are game design documents used
- Keeping organized
- Reviewing an example
Auto Summary
"Introduction to Game Design" is a foundational course offered by Coursera, focusing on the fundamentals of video games and the intricate art of game design. Ideal for learners of any experience level, the course covers generating original game ideas, crafting design documents, and emphasizes the iterative development process, teamwork, and reflection. Spanning 360 minutes, it offers subscription options including Starter, Professional, and Paid, making it accessible and flexible for anyone interested in the video game industry.

Ryan Laley