- Level Professional
- Duration 17 hours
- Course by Michigan State University
-
Offered by
About
This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack. This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay. If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine.Modules
Welcome to Low Poly Game Art
1
Videos
- Welcome to Low Poly Game Art
1
Readings
- Notes About the Course
Maya Primer (Optional)
1
Assignment
- Maya Primer
5
Videos
- UI and Navigation
- Objects and Tools
- Modeling Tools
- Sub Division Modeling
- Rigging and Animation
2
Readings
- Review of Maya
- Maya Primer
Understanding Perspective
2
Videos
- One Point Perspective
- Two Point Perspective
Modeling a Low Poly Treasure Chest
1
Assignment
- Low Poly Prop Modeling
4
Videos
- Modeling the Base Form
- Modeling Details
- Modeling Accessories
- Final Model Polish
Texturing a Low Poly Treasure Chest
1
Assignment
- Low Poly Texturing
4
Videos
- Understanding UVs and Mapping
- Optimizing UVs
- UV Layout
- Texturing
Low Poly Models in Unity
1
Assignment
- Importing Low-Poly Models into Unity
4
Videos
- Preparing the Model for Export
- Exporting an FBX
- Creating a Material
- Controlling Edge Smoothness
Create a Low Poly Game Asset
1
Assignment
- Project 1 Self-Assessment
1
Peer Review
- Create a Low-Poly Asset
1
Readings
- Notes on Criticism
Environment Design
2
Videos
- Tonal Perspective
- Set Dressing
Modeling Rocks
1
Assignment
- Modeling Rocks
4
Videos
- Small Rocks
- Large Rocks
- Skull Rock
- Island
Modular Modeling a Fortress
1
Assignment
- Low Poly Modular Environment Modeling
3
Videos
- Modular Wall
- Modular Tower
- Modular Gate
Environments in Unity
1
Assignment
- Low Poly Environments in Unity
4
Videos
- Exporting and Importing
- Placing Island and Asset Store
- Placing in Unity
- Bonus: Extra Objects and Colliders
Create a Low Poly Environment
1
Assignment
- Project 2 Self-Assessment
1
Peer Review
- Week 2 Project: Low-Poly Environment
Character Design
2
Videos
- Anatomy
- Simplifying Shapes
Modeling a Low Poly Character
1
Assignment
- Modeling a Low Poly Character
7
Videos
- Torso Modeling
- Head Modeling
- Modeling Legs
- Modeling Arms
- Modeling Hands
- Modeling Costume
- Model Cleanup
Texturing a Low Poly Character
1
Assignment
- Texturing a Low Poly Character
4
Videos
- Unwrap 1
- Unwrap 2
- UV Layout
- Texturing
Create a Low Poly Character
1
Assignment
- Project 3 Self-Assessment
1
Peer Review
- Week 3 Project: Low Poly Character
Rigging
1
Assignment
- Rigging a Low Poly Character
3
Videos
- Skeleton
- Skinning
- Controls
Animation
1
Assignment
- Animating a Low Poly Character
4
Videos
- Walk Cycle
- Idle Animation
- Exporting Rigged Character
- Exporting Animations
Create a Character Animation Set
1
Assignment
- Project 4 Self-Assessment
1
Peer Review
- Week 4 Project: Animation
Final Submission
1
Assignment
- Week 5 Final Project: Low Poly Game Art
1
Peer Review
- Final Submission: Low Poly Game Art
Auto Summary
"Low Poly Art For Video Games" is a professional-level course designed for art novices, game designers, and visual artists interested in creating 3D art for video games using Unity. Led by Coursera, it covers key artistic principles like shape language, color theory, and composition. The course includes four main modules: props, environments, characters, and animation, with video lessons and a final project. With a duration of 1020 minutes, learners can subscribe through Starter or Professional options. Ideal for those aiming to develop practical skills and a solid foundation in game art creation.

Andrew Dennis

Ricardo Guimaraes