- Level Beginner
- Duration 3 hours
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Offered by
About
In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic. The guided project will introduce you with the following Unity concepts: -Tags -Trigger Events -Rigidbody -Unity's Physics Engine Note: This course works best for learners who are based in the North America region. We're currently working on providing the same experience in other regions.Auto Summary
Discover the fundamentals of jumping mechanics in Unity with this beginner-friendly, one-hour project-based course. Guided by expert instructors, you'll master single and double jumps using Unity's Physics Engine. Perfect for IT and computer science enthusiasts, this course is available for free on Coursera. Get hands-on experience and elevate your game development skills!