- Level Professional
- Duration 28 hours
- Course by University of Michigan
-
Offered by
About
This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring. The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.Modules
Welcome
1
Discussions
- Introduce Yourself
2
Videos
- Meet Your Instructor
- Course Overview
5
Readings
- Welcome!
- About You
- Course Summary & Outlook
- Course Syllabus
- Accessibility Statement
About this Module
1
Readings
- Module 1 of 4: XR Design Process
What Doing XR Involves
1
Discussions
- Comparing Filmmaking and XR
3
Videos
- What Doing XR Involves (Part 1)
- What Doing XR Involves (Part 2)
- Developing XR Experiences
3
Readings
- What Doing XR Involves
- Additional Material: Making of The Lion King (2019) Documentary
- Developing XR Experiences
How to Get Started
2
Videos
- How to Get Started for Everybody (Part 1)
- How to Get Started for Everybody (Part 2)
2
Readings
- How to Get Started
- Additional Material: Key Barriers to Entry Research Paper
Finding Your XR Process
1
Discussions
- What Is Your XR Process?
1
Videos
- Finding Your XR Process
1
Readings
- Finding Your XR Process
Intro to XR Design
1
Videos
- XR Design Primer
1
Readings
- Intro to XR Design
Quiz
1
Assignment
- XR Process Quiz
1
Readings
- Your First Quiz
About this Module
1
Readings
- Module 2 of 4: Design Thinking, Ethics, and Guidelines for XR
Design Thinking
1
Discussions
- Design Principles and Methods for XR
4
Videos
- XR Design Thinking
- Scenarios & Personas
- Competitive Analysis & Design Space Analysis
- Guiding Principles
2
Readings
- Building Empathy With Your Users
- Additional Material: Videos by Mike Alger
Design Ethics
1
Discussions
- Ethical Design of XR Experiences
3
Videos
- XR Design Ethics
- XR Ethical Review
- XR Design Impact
1
Readings
- Ethical and Responsible Design
Design Guidelines
1
Discussions
- Design Guidelines for XR Experiences
4
Videos
- XR Design Guidelines
- Learning by Doing XR Design
- The Do's and Don'ts of XR Design
- Guideline-based Review of XR Experiences
1
Readings
- Best Practices and Patterns of Design
Design Jams
2
Videos
- XR Design Jams (Part 1)
- XR Design Jams (Part 2)
1
Readings
- Solving Design Challenges Collaboratively
Design Critiques
1
External Tool
- Discussion of Design Critiques
2
Videos
- XR Design Critiques (Part 1)
- XR Design Critiques (Part 2)
2
Readings
- Learning from Existing Interfaces
- How to Use the Gallery Tool
Quiz
1
Assignment
- XR Design Thinking Quiz
Assignment 1: Design Critique
1
External Tool
- Submission of Your XR Design Critique
2
Videos
- Welcome to the Honors Track
- Your XR Design Critique
3
Readings
- About the Honors Track
- Assignment 1: Design Critique
- How to Submit to the Gallery Tool
About this Module
1
Readings
- Module 3 of 4: Storyboarding & Physical Prototyping for XR Experiences
Brainstorming & Problem Framing
1
Discussions
- Finding Good Problems for XR
4
Videos
- Brainstorming & Problem Framing
- Idea Hexagon
- Threshold & Ceiling in Tool Design
- Good Ideas & Bad Ideas
2
Readings
- Seven Techniques to Help You Innovate
- Additional Material: Idea Hexagon TED Talk by Ramesh Raskar
Storyboarding & Wireframing
1
External Tool
- Discussion of Storyboards
2
Videos
- Storyboarding & Wireframing (Part 1)
- Storyboarding & Wireframing (Part 2)
2
Readings
- Organizing Sketches into Storyboards
- Additional Material: Videos of the Honors Track Exercises
Physical Prototyping
1
External Tool
- Discussion of Physical Prototypes
2
Videos
- Physical Prototyping I
- Physical Prototyping II
2
Readings
- Prototyping with Physical Materials
- Additional Material: Videos of the Honors Track Exercises
Quiz
1
Assignment
- Storyboarding & Physical Prototyping Quiz
Assignment 2: Storyboards
1
External Tool
- Submission of Your XR Storyboard
1
Videos
- Your XR Storyboard
2
Readings
- Creating Your Storyboard
- Assignment 2: Storyboard
Assignment 3: Physical Prototype
1
External Tool
- Submission of Your Physical Prototype
1
Videos
- Your Physical XR Prototype
2
Readings
- Creating Your Physical Prototype
- Assignment 3: Physical Prototype
About this Module
1
Readings
- Module 4 of 4: Digital Prototyping & Evaluation of XR Experiences
Digital Prototyping
1
External Tool
- Discussion of Digital Prototypes
2
Videos
- Digital Prototyping I
- Digital Prototyping II
2
Readings
- Digital and Immersive Authoring
- Additional Material: Videos of the Honors Track Exercises
Evaluating XR Experiences
1
Discussions
- Good Evaluation Techniques and Strategies
3
Videos
- Evaluating XR Experiences
- Usability Evaluation
- Designing a User Study
1
Readings
- Testing Physical and Digital Prototypes
Creating Your XR Design Portfolio
3
Videos
- Creating Your XR Design Portfolio (Part 1)
- Creating Your XR Design Portfolio (Part 2)
- Interview with Katy Lewis
1
Readings
- Design Portfolios and Presentations
Quiz
1
Assignment
- Digital Prototyping & Evaluation Quiz
Course Conclusion
1
Videos
- Course Conclusion
1
Readings
- Thanks!
Assignment 4: Digital Prototype
1
External Tool
- Submission of Your Digital Prototype
1
Videos
- Your Digital XR Prototype
2
Readings
- Creating Your Digital Prototype
- Assignment 4: Digital Prototype
Assignment 5: Peer Review
1
Peer Review
- Assignment 5: Peer Review
1
Discussions
- Your Takeaways from the Course
1
Videos
- Your XR Prototype Peer Review
1
Readings
- Exit Survey
Auto Summary
Embark on a transformative journey into the world of Extended Reality (XR) with the "User Experience & Interaction Design for AR/VR/MR/XR" course. This advanced program, part of the XR for Everybody specialization, is tailored for IT and Computer Science enthusiasts aiming to excel in XR technologies. The course is crafted by industry experts and offered through Coursera, ensuring top-notch learning experiences. Dive deep into the principles of design thinking as you learn to create compelling XR applications. The curriculum starts with a comprehensive overview of the XR design process, exploring various pathways to becoming an XR creator. You'll discover what it takes to develop immersive XR experiences and how to initiate your journey in this innovative field. The course places a strong emphasis on design thinking, user critiques, and ethical considerations, while introducing practical guidelines and user-centered techniques like design jams. In the latter half, you'll gain hands-on experience with diverse methods and tools for rapid prototyping, both physically and digitally. This includes immersive authoring directly on XR devices, allowing you to bring your ideas to life in real-time. An honors track is available for those looking to further challenge themselves. This track involves creating a storyboard, physical prototype, and digital prototype of an XR experience. Engage in practical exercises to hone your design skills and integrate XR technologies into your workflow using specific templates and cutting-edge digital tools to preview your physical prototypes on AR/VR devices. This professional-level course spans 1680 minutes of in-depth content, available through a starter subscription. It is ideal for aspiring XR designers, developers, and anyone with a passion for cutting-edge technology looking to enhance their skills and create impactful user experiences in the realm of AR, VR, MR, and XR.

Michael Nebeling