- Level Beginner
- Duration 3 hours
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Offered by
About
In this one-hour, project-based course, you'll learn how to precalculate, or "bake" lights for better performance. You'll learn how to configure lightmapping and other light-related settings that can greatly improve the frame-rate of any game. The guided project will introduce you to the following Unity concepts: - Lightmapping - Light Modes - UV Overlap This series makes use of the medieval-themed Unity project created in Light Up Your World in Unity (Introduction to Lighting). It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We're currently working on providing the same experience in other regions.Auto Summary
Discover how to enhance your game's performance with the "Baking Lights for Better Performance in Unity" course. This beginner-level, one-hour, project-based course focuses on pre-calculating or "baking" lights, configuring lightmapping, and other settings to improve frame rates. Guided by Coursera, you'll explore key Unity concepts such as Lightmapping, Light Modes, and UV Overlap, using a medieval-themed project. Ideal for North America-based learners, this course is free and complements the "Light Up Your World in Unity" course for a more comprehensive understanding.