- Level Beginner
- Duration 2 hours
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Offered by
About
In game-design, animating doors is often handled in the same way as other animations. But this make the doors quite static, with only a limited range of motions (generally just "open" and "close"). Using Hinge Joints in Unity makes doors much more realistic, with dynamic swinging, breakable hinges and spring-based physics. In this one-hour, project-based course, you'll learn how to apply Hinge Joints to doors and other articulated objects in your game. You'll configure spring, motor and rotation-limit properties and explore how they interact with other physics-based objects in your game. The guided project will introduce you to the following Unity concepts: -Hinge Joint -Fixed Joint -Rigidbody -Basic coding techniques including TriggersAuto Summary
"Create Interactive Doors with Hinge Joints in Unity" is a one-hour, project-based course designed for game developers. Focused on personal development within the gaming domain, this foundational course by Coursera teaches you to animate doors using Unity's Hinge Joints for realistic, dynamic movements. You'll explore concepts like Hinge Joint, Fixed Joint, Rigidbody, and basic coding techniques. Ideal for beginners, it offers a hands-on approach to configuring spring, motor, and rotation-limit properties, enhancing your game's physics interactions. Available under the Starter subscription, it's perfect for aspiring game designers seeking practical skills.