- Level Beginner
- Duration 3 hours
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Offered by
About
In this 90-minute, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a Heads Up Display (HUD) for your game. This project covers creating and setting up each UI component and writing simple scripts that will update the UI for player-feedback. The guided project will introduce you to the following Unity UI concepts: - Canvas - Rect Transform - Text - Image - Animation - Coding techniques including the Time Class, String Formatting, Inheritance and Polymorphism This is Part 1 of a four-part series on creating a user interface for your game or other Unity application. Part 2 covers creating a world-space canvas, part 3 will demonstrate how to create a settings menu and part 4 will show you how to design the UI to automatically adapt to the aspect ratio of any screen. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "User Interface" series. This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.Auto Summary
Discover the essentials of creating user interfaces in Unity with the introductory course, "Create UI in Unity Part 1 - Screen Overlay Canvas." Perfect for beginners, this 90-minute project-based course will guide you through Unity's User Interface (UI) Toolkit, focusing on building a dynamic Heads Up Display (HUD) for your game. Offered by Coursera, this free course falls under the Personal Development domain and is designed to equip you with foundational UI skills in a concise and engaging format. Whether you're a budding game developer or simply curious about UI design in Unity, this course provides a solid starting point to enhance your creative projects.