- Level Foundation
- Duration 8 hours
- Course by University of California, Irvine
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Offered by
About
Welcome to Emerging Trends and Technologies in K-12! This course will help you evaluate and implement technology in the most useful way within your virtual classroom setting. We will discuss the possibilities and challenges of using technology in fully online environments, although many of the ideas can be applied to blended and traditional environments as well. This course is focused on emerging trends and technologies, specifically for K-12 instructors. Most of the content will be aimed at high school-aged students in the U.S., or ages 13-18 in other countries. Due to the nature of some of the internet-based technologies, young students are required to be 13 or older to participate. That said, many of the examples we discuss can apply to younger ages. This course is focused on virtual education. In other words, blended or fully online teaching and learning experiences. Nevertheless, you can apply the concepts to a traditional class, adult education, and higher education. Lastly, please note that many of the examples will be U.S. based. Upon completing this course, you will be able to: • Define educational technology's role in supporting the virtual environment. • Identify and evaluate existing and emerging technologies for virtual course instruction or curriculum development. • Use collaborative learning tools to design and assess learning activities. • Use game-based strategies to deepen student engagement in virtual courses. • Research, evaluate, and employ open content in virtual education. • Debate the role of MOOCs in virtual K-12 education.Modules
Course Overview
2
Readings
- About this Course
- Pre-Course Survey
The Role of Educational Technology in K-12 Virtual Education
1
Assignment
- The Role of Educational Technology in K-12 Virtual Education
1
Discussions
- Ethics and Technology
4
Readings
- Introduction
- The Role of Educational Technology
- Different Types of Educational Technologies
- Evaluating and Implementing Educational Technologies
Optional Readings and Resources
3
Readings
- The Role of Education Technology
- Different Types of Educational Technologies
- Evaluating and Implementing Educational Technologies
Collaborative Technologies in Virtual Education
1
Assignment
- Collaborative Technologies in Virtual Education
1
Discussions
- Learning Activity
3
Readings
- Learning Management Systems
- Common Features of Learning Management Systems
- Best Practices for Using Learning Management Systems
Optional Readings and Resources
3
Readings
- Overview of Learning Management Systems (LMS)
- Asynchronous and Synchronous Discussions
- Collaborative Tools
Game-based Learning & Badges in Virtual Education
1
Assignment
- Game-based Learning & Badges in Virtual Education
1
Discussions
- Game-Based Learning Strategies
3
Readings
- Gamification and Game-based Learning
- Minecraft, Scratch, and eSports for Learning
- Augmented Reality and Wearable Tech
Optional Readings and Resources
3
Readings
- Gamification and Game-Based Learning
- Minecraft, Scratch, and eSports for Learning
- Augmented Reality and Wearable Technology
Open Content in Virtual Education
1
Assignment
- Open Content in Virtual Education
1
Discussions
- The Future of OERs
1
Videos
- Open Education Interview with Larry Cooperman
5
Readings
- Open Educational Resources
- Massive Open Online Courses (MOOCs)
- Open Science Resources
- Open English Language Arts Resources
- Open Math Resources
Optional Readings and Resources
3
Readings
- Open Educational Resources (OER’s)
- Massive Open Online Courses (MOOC’s)
- Open Science, English Language Arts, and Math Resources
Course Wrap Up
2
Readings
- Message from UC Irvine Division of Continuing Education
- Post-Course Survey
Auto Summary
Dive into the future of education with "Emerging Trends & Technologies in the Virtual K-12 Classroom," a comprehensive course offered by Coursera. This foundational program is designed for K-12 instructors, particularly those teaching high school students in the U.S. or ages 13-18 internationally. It focuses on harnessing the latest advancements in educational technology to enhance virtual classroom experiences. Led by expert instructors, this 480-minute course explores the integration of technology in fully online and blended education settings. Learners will gain the skills to effectively evaluate and implement innovative tools and strategies, such as collaborative learning platforms, game-based learning techniques, and open educational resources. Additionally, the course examines the impact and potential of MOOCs in the K-12 virtual education landscape. Available through flexible subscription options, including Starter and Professional plans, this course empowers educators to redefine their teaching practices and engage students more deeply in virtual learning environments. Whether you're a new teacher or an experienced educator seeking to stay ahead of the curve, this course will provide valuable insights and practical applications for today's digital classrooms.

Racquel Stephens