- Level Foundation
- Duration 11 hours
- Course by University of California San Diego
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Offered by
About
In this course you’ll focus on the fundamentals of teaching the impacts of technology, starting by exploring how you interact with and benefit from technology in a typical 24 hour period, such as the desire for instant food and entertainment. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital "worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (daily life), you’ll explore the following Impacts & Technology pairs -- Impacts (Food Delivery): Apps that bring you food, drivers, and find and recommend businesses Technologies and Computing Concepts: Geolocation, Push Notifications, Near Field Communications, HMTL5, GPS, Graph representations, Minimal Spanning Trees, Shortest Path Algorithms Impacts (Entertainment): Streaming for entertainment and education, Environmental impact of Internet, YouTube culture Technologies and Computing Concepts: Data Centers, Downloading vs Streaming, Digital vs. Analog image representation, basic compression algorithms, Internet metrics (latency, bandwidth) In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn to employ constructivist activities useful in teaching impacts of computing and to evaluate and contribute to an unplugged lesson plan. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.Modules
Welcome!
2
Videos
- Welcome to the Course!
- This is part of a Specialization
How will this course help you?
1
Discussions
- Who are you and What are you looking for?
2
Readings
- Are You Wanting UC, San Diego transcript credit?
- Expectations, Engagement and Assessment Goals
Check Your Knowledge
1
Assignment
- Orientation Quiz - Make Sure you Know the Score
Technology Check
1
Readings
- Using Googledoc Templates in this Class
Tracking 24 hours in your Digital World
2
Videos
- 24 Hours in Your Digital World
- Goals
1
Readings
- Personalize Your Learning: Track your technology use
Bring me some food!
1
External Tool
- Yelp, Doordash, and Lyft: What do they have in common?
1
Discussions
- To your door with a "click"
2
Videos
- Your First Interactive Reading
- Click-Enabled Home Delivery
1
Readings
- Where's my interactive reading grade?
Technology Exploration
2
External Tool
- Push Notifications
- What is Near Field Communication (NFC)
1
Discussions
- What was your algorithm?
2
Videos
- Why These Resources?
- Check Your Knowledge
3
Readings
- Geolocation
- Getting Driving Directions: Use Graphs!
- Payment Integration & Mobile Payments
Teacher PowerUp
2
Discussions
- What location-aware experiences have you had on your computer?
- Point of Most Significance
6
Videos
- What is Teacher Powerup?
- In Your Experience...
- What is the Shortest Path?
- Optional: Check Your Knowledge
- Teaching Tip: Formative Assessment Classroom Techniques
- Check Your Knowledge
4
Readings
- Geolocation with HTML5
- Optional: After Geolocation: Getting Directions with Dijkstra's Shortest Path
- Push Notifications
- Optional Extra Teacher Resources
Technology Mastery Quiz
1
Assignment
- Mastery Quiz
Tracking 24 Hours Revisited
1
Discussions
- 24 Hour Tracking Log...What did you learn?
I want my entertainment and I want it NOW!
2
External Tool
- Is the Internet Green?
- The Impacts of YouTube on our Culture
3
Videos
- Enrichment Revolution: Video to your Device
- In Your Experience
- Check Your Knowledge
1
Readings
- In Your Experience: Can you relate?
Technology Exploration
1
External Tool
- Downloading vs Streaming: The Details
2
Discussions
- How about that dress analogy?
- Activity: Testing Your Internet "Speed"
1
Videos
- Check Your Knowledge
4
Readings
- Internet and Data Center Basics
- You, too, can explain downloading vs streaming
- Movies, Pictures: Digital vs. Analog
- So How Does Netflix Work?
Teacher Powerup
1
Discussions
- What did you think was important?
1
Videos
- Check Your Knowledge
2
Readings
- Compression: How to reduce what goes over the internet
- Optional Teacher Resources: More on How the Internet Works - Packed in 15 minutes
Mastery Quiz
2
Assignment
- Mastery Quiz: Part 1
- Mastery Quiz: Part 2
Impacts of Computing
1
Discussions
- How will GPS change our future?
3
Videos
- Why Study: Impacts and Next Steps
- Teaching Computing vs Teaching X
- Check Your Knowledge
1
Readings
- Are You Addicted to the "Blue Dot"? or How to Fool a GPS
Learning Reflection
1
Discussions
- Learning Reflection Handout
1
Readings
- Student Expectations and Learning about Impacts of Computing
Constructing Knowledge
1
Discussions
- FACT: Two Stars and a Wish - Standardized Units
3
Videos
- Brains Aren't Buckets
- Learning Design Review: What Structures Do We Use To Support Your Learning?
- Check Your Knowledge
2
Readings
- The Importance of Connecting to Pre-existing Knowledge for Teaching Computing
- Teachers Speak: Constructivist Learning Example
Mastery Quiz
1
Assignment
- Pedagogy Mastery Quiz
Lesson Plans for Teaching Computing: An Unplugged Example
1
External Tool
- Questions: Muddy Paths & Graph Problems
4
Videos
- Beth's Take on Computer Science Lesson Plans
- Expert Review: Muddy City Lesson (Part 1)
- Expert Review: Muddy City Lesson (Part 2)
- Expert Overview: Muddy City Version 2.0
1
Readings
- Up Next: Read and Critique a Lesson Plan
Auto Summary
"Teaching Impacts of Technology: Fundamentals" is a dynamic personal development course designed to equip educators with the essential knowledge and pedagogical skills to teach the impacts of technology on daily life. Led by Coursera, this foundational course dives into the intersection of technology and everyday activities, making it ideal for K-12 educators who aim to foster a comprehensive understanding of digital literacy among their students. Throughout the course, participants will examine how technology influences daily routines, such as food delivery and entertainment, and uncover the computing concepts behind these impacts. For instance, learners will explore how apps utilize geolocation, push notifications, and GPS for food delivery, and understand the technology behind streaming services, including data centers and compression algorithms. The course also emphasizes constructivist teaching approaches, enabling educators to create engaging and inclusive computing lessons. Participants will learn to evaluate and develop unplugged lesson plans, ensuring they can effectively communicate complex technological concepts to pre-college learners. Spanning a duration of 660 minutes, this course is part of a broader specialization that covers five distinct digital worlds. By the end, educators will be adept at teaching students to navigate and participate effectively in their digital environments. Subscription options include a Starter plan, making it accessible for those beginning their journey in integrating technology education into their curriculum. This course is perfectly suited for educators looking to deepen their knowledge of technology's role in daily life and enhance their teaching methodologies in line with CSTA K-12 computer science standards.

Beth Simon