Our Courses

Rapid Prototyping Materials and Tooling

Rapid Prototyping Materials and Tooling

Hello, everyone! Welcome to this course on Rapid Prototyping Materials and Tooling. This is part of the Rapid Prototyping and Tooling specialization. In this course, I’ll cover the characteristics and appropriate uses of a variety of prototyping materials, including cardboard, plastic, wood, and aluminum.

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  • 5 hours
  • English
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Blended Learning: Personalizing Education for Students

Blended Learning: Personalizing Education for Students

Plenty of buzz exists about blended learning and its transformational potential. But what does blended learning really mean? In this course we will explore the different models of blended learning and dive into key issues that impact students, teachers, and schools. Specifically, we will look at these issues through the lens of three high-performing schools that each use a different type of blended learning.

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  • 9 hours
  • English
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UX (User Experience) Capstone

UX (User Experience) Capstone

In this UX capstone course, you’ll conduct a multi-stage user experience project to design a product from scratch.

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  • 19 hours
  • English
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User Experience & Interaction Design for AR/VR/MR/XR

User Experience & Interaction Design for AR/VR/MR/XR

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started.

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  • 28 hours
  • English
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Introduction to User Experience Principles and Processes

Introduction to User Experience Principles and Processes

This UX course provides an introduction to the fields of UX research and design. Learners will gain an understanding of what is involved in UX research, including conducting interviews, evaluating systems, and analyzing systems using principles of good design. Learners will also learn about the work involved in UX Design, including the generation of promising design solutions and the creation of prototypes at multiple levels of fidelity.

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  • Self Paced
  • 12 hours
  • English
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  • AED 170.99 + VAT
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Making Your First Virtual Reality Game

Making Your First Virtual Reality Game

Virtual Reality is one of the most exciting experiences that technology can give us. The immersion and presence you can have in VR is quite unlike any other medium. Like many others, you are excited about the possibilities of this new medium and want to get started developing your own VR experiences. This course will take you through all of the steps you need to create a VR game or other project. This is the final course in our Specialisation: Virtual Reality. The previous courses teach you the skills you need to make a VR game.

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  • 27 hours
  • English
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  • AED 204.99 + VAT
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Human-Centered Design: an Introduction

Human-Centered Design: an Introduction

In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping (such as Wizard of Oz Prototyping) and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas.

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  • 14 hours
  • English
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  • AED 239.99 + VAT
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Sensors and Sensor Circuit Design

Sensors and Sensor Circuit Design

This course can also be taken for academic credit as ECEA 5340, part of CU Boulder’s Master of Science in Electrical Engineering degree. After taking this course, you will be able to: ● Understand how to specify the proper thermal, flow, or rotary sensor for taking real-time process data.

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  • 32 hours
  • English
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Pressure, Force, Motion, and Humidity Sensors

Pressure, Force, Motion, and Humidity Sensors

"Pressure, Force, Motion, and Humidity Sensors" can also be taken for academic credit as ECEA 5342, part of CU Boulder’s Master of Science in Electrical Engineering degree. This is our third course in our specialization on Embedding Sensor and Motors. To get the most out of this course, you should first take our first course entitled Sensors and Sensor Circuits. Our first course gives you a tutorial on how to use the hardware and software development kit we have chosen for the lab exercises.

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  • 24 hours
  • English
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