

Our Courses

Humanities in Focus
Humanities in Focus is about raising questions rather than providing you with answers.
You will engage in ongoing conversations about social issues in film, challenges and opportunities in art, experience and consciousness in history, and the power of language. This type of humanistic inquiry will allow you to uncover the many insights that draw from the topics in this course, and more importantly to reflect on the fundamental question: Why does humanities matter?
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Course by
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Self Paced
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English

General Academic English
Do you want to read and write better in English? Welcome to our course. The course consists of 6 units with different topics: art, man and nature, social issues, engineering and technology, psychology, economics and management. From this course, you will have a good knowledge of general academic English learning skills. We invite you to learn with our teachers and friends from different countries in the videos. Are you ready? Let’s go!
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Course by
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Self Paced
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9 hours
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English

Learn English
This specialization is intended for English as a Second Language Learners (elementary, intermediate, and advanced). No prior knowledge is required for these courses.
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Course by
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Self Paced
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English

Finance for Everyone
Watch this intro video to learn more about the Specialization curriculum and Capstone Project! The Finance for Everyone Specialization will help you learn the language of finance and understand how the flow of money relates to the most important key social issues influencing our lives and communities. You’ll examine the connections between global and local finance; the flow of assets through businesses, governments, and other institutions; and the commodity, bond, and equity market dynamics that create and destroy financial value.
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Course by
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Self Paced
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English

Game Design and Development 4: 3D Platformer
If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social issues in games. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.
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Course by
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Self Paced
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13 hours
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English

Serious Gaming
Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.
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Course by
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Self Paced
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9 hours
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English

Off the Clock: The Many Faces of Time
“Off the Clock: The Many Faces of Time” presents a transdisciplinary and transnational set of perspectives on time. This MOOC aims to expand the learners' understanding of the many facets of time, from our human experience of the present to plants, animals, bacteria, and even art’s relationship to the passing of time. This course equips learners with multidisciplinary tools for thinking about time in human and more-than-human constituents. To do so, the course asks and answers three key questions.
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Course by
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Self Paced
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5 hours
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English

Strategies for Planned Social Change with Jagdish Sheth
Many social issues are within the realm of public policy and civil organizations (NGOS), but corporations can also enable and champion social change. The business of business is more than business. As more and more companies engage in corporate social responsibility (CSR), they need to understand the ultimate users’ perceptions and motivations.
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Course by
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Self Paced
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6 hours
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English

Prediction Models with Sports Data
In this course the learner will be shown how to generate forecasts of game results in professional sports using Python. The main emphasis of the course is on teaching the method of logistic regression as a way of modeling game results, using data on team expenditures. The learner is taken through the process of modeling past results, and then using the model to forecast the outcome games not yet played. The course will show the learner how to evaluate the reliability of a model using data on betting odds. The analysis is applied first to the English Premier League, then the NBA and NHL.
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Course by
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Self Paced
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34 hours
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English