

Our Courses
Web Design: Wireframes to Prototypes
This course is focused on the application of the early UX research to actual user interfaces: the creation of wireframes, high-fidelity mockups, and clickable prototypes.
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Course by
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Self Paced
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41 hours
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English
Web Design: Strategy and Information Architecture
This course is focused on the early user experience (UX) challenges of research, planning, setting goals, understanding the user, structuring content, and developing interactive sequences. While the concepts covered will translate to many kinds of interactive media (apps, digital kiosks, games), our primary focus will be on designing contemporary, responsive websites.
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Course by
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Self Paced
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12 hours
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English
UX Design Fundamentals
This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes.
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Course by
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Self Paced
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13 hours
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English
Visual Elements of User Interface Design
This design-centric course examines the broad question of what an interface is and what role a designer plays in creating a user interface. Learning how to design and articulate meaning using color, type, and imagery is essential to making interfaces function clearly and seamlessly. Through a series of lectures and visual exercises, you will focus on the many individual elements and components that make up the skillset of an interface designer.
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Course by
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Self Paced
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16 hours
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English
Create the User Interface in Android Studio
This is a beginner course for learners who would like to prepare themselves for a career in Android development. To succeed in this course, you should understand the basics of Kotlin and cross-platform development for mobile applications. The course introduces you to creating a User Interface (UI) in Android Studio on a foundational level.
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Course by
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Self Paced
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36 hours
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English
Django Web Framework
It's time to build something bigger. In this course, you will use the Django web framework to build, secure and administer a web server. You will have the opportunity to create, design and configure a web app using the Django framework in-line with best practices. Explore the usage of models in Django and their relationship to databases. Use views to render requested data to meaningful template structures for a composed user interface (UI).
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Course by
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Self Paced
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45 hours
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English
Create UI in Unity Part 4 - Make UI Fit Any Aspect Ratio
In this one-hour, project-based course, you will learn how to use Unity's User Interface (UI) Toolkit's Auto Layout System to make the UI elements of your game present correctly on screens of any aspect ratio.
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Course by
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Self Paced
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3 hours
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English
Design User Interface (UI) Flow to Improve UX in Miro
By the end of this project, you will be able to apply design principles and customer-centric thinking to visualize User Interface (UI) flow with the goal of improving the User Experience (UX).
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Course by
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Self Paced
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3 hours
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English
Create UI in Unity Part 1 - Screen Overlay Canvas
In this 90-minute, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a Heads Up Display (HUD) for your game.
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Course by
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Self Paced
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3 hours
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English
Designing User Interfaces and Experiences (UI/UX)
UI and UX design is a thriving industry with numerous prospects for anyone with the right skills. This course is designed for those who are interested in starting a career in designing UI and UX experiences as well as developers who want to create web and front-end applications. It emphasizes the key concepts, tools, and methodologies used in front-end development. Web and mobile-accessible devices are transforming the world. Nowadays, everyone has a smartphone, tablet, smart TV, and/or laptop, which they use for communication and data searching.
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Course by
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Self Paced
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17 hours
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English
Advanced Android Development
Learn how to manage the lifecycle and data collections of mobile applications. Compare different methodologies for organizing and architecting Android applications and the implications on code quality and team velocity. You will follow the lifecycle activities of fragments from the source of generation and learn how to respond. You will do this by reviewing the Android lifecycle.
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Course by
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Self Paced
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English
Principles of UX/UI Design
Learn the fundamentals of User Experience (UX) research and design. Become immersed in the UX process of identifying problems and iterating and testing designs to find appropriate solutions. You’ll learn how to empathize with users through best-practice research approaches, and create common UX artifacts such as user personas. And you’ll use UX insights to make appropriate design decisions. By utilizing the User Interface (UI) design process, you will be able to create wireframes for features in Figma, and turn them into Minimum Viable Product (MVP) style prototypes from your mockups.
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Course by
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Self Paced
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22 hours
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English
Create a User Interface in Unity Part 2 - World-Space Canvas
In this one-hour, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for creating user interface for your game world.
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Course by
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Self Paced
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2 hours
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English
Create a Dialog Box with C# in Unity Part 1 - Message Prompt
In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit for creating a simple, pop-up dialog box for your game.
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Course by
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Self Paced
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3 hours
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English
Design a User Interface (UI) Story Map in Miro
By the end of this project, you will be able to create a user interface story map that your business can use as a roadmap for release planning and as a framework for version and improvement releases over time.
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Course by
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Self Paced
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2 hours
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English
User Interface (UI) Design with Wireframes in Miro
By the end of this project, you will be able to apply design principles and customer-centric thinking to design a User Interface (UI) with the goal of improving the User Experience (UX).
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Course by
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Self Paced
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3 hours
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English
Android Mobile Lifecycle and Software Development Approaches
Learn how to manage the lifecycle and data collections of mobile applications. Compare different methodologies for organizing and architecting Android applications and the implications on code quality and team velocity. You will follow the lifecycle activities of fragments from the source of generation and learn how to respond. You will do this by reviewing the Android lifecycle. You’ll review and apply different types of Kotlin user interface (UI) interactivity from user input handling to gestures.
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Course by
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Self Paced
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English
Create UI in Unity Part 3 - Settings Menu
In this two-hour, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a settings menu for your game.
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Course by
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Self Paced
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3 hours
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English