Our Courses

Game Design: Art and Concepts

Game Design: Art and Concepts

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming.

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  • English
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C# Class Development

C# Class Development

This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016!

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  • 29 hours
  • English
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Game Design and Development with Unity 2020

Game Design and Development with Unity 2020

Break into the video game industry with theoretical, technical, and practical knowledge from one of the world’s best programs. In this completely revised 2021 version of the Specialization, learners build the skills necessary to design and development games. The Specialization focuses on both the theory and practice of game making. From a technical standpoint, learners create four game projects in the latest Unity 2020 game engine, include a 2D Shooter, 2D Platformer, First-Person Shooter, and 3D Platformer.

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  • English
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Game Design and Development 4: 3D Platformer

Game Design and Development 4: 3D Platformer

If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social issues in games. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.

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  • 13 hours
  • English
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Transmedia Writing

Transmedia Writing

Do you have a desire to write a novel, write a screenplay, design a video game? In this project-centered course you will develop your own, original, intellectual property (IP) into a transmedia project containing written versions of your IP on various platforms. You will begin your novel, adapt the first chapters of your novel into the opening scenes of a film or TV show and create a game design concept of your IP. Learner review: "So much AMAZING information! The teacher and content are wonderful.

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  • 22 hours
  • English
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Game Design and Development 1: 2D Shooter

Game Design and Development 1: 2D Shooter

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development and well as the process. You will get started developing video games using industry standard game development tools, including the Unity 2020 game engine.

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  • 15 hours
  • English
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Game Design and Development 5: Capstone Project

Game Design and Development 5: Capstone Project

In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer.

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  • 17 hours
  • English
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Game Design and Development 3: 3D Shooter

Game Design and Development 3: 3D Shooter

If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset creation techniques. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine.

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  • 14 hours
  • English
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Game Design Document: Define the Art & Concepts

Game Design Document: Define the Art & Concepts

The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way. Note: Only learners who have earned a certificate in the four previous courses in the Specialization are eligible to take the Capstone.

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  • 16 hours
  • English
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Game Design and Development 2: 2D Platformer

Game Design and Development 2: 2D Platformer

If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.

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  • 12 hours
  • English
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Low Poly Art For Video Games

Low Poly Art For Video Games

This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation.

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  • 17 hours
  • English
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Transmedia Storytelling: Narrative worlds, emerging technologies, and global audiences

Transmedia Storytelling: Narrative worlds, emerging technologies, and global audiences

Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change. Have you ever read a book, seen a movie, watched a television show, or played a game that centred around different aspects of a larger story or universe? You may be familiar with popular examples of such universes like Star Wars, Marvel, and The Walking Dead (to name a few). How do the professionals develop such expansive narratives?

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  • 26 hours
  • English
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Pixel Art for Video Games

Pixel Art for Video Games

This course is aimed to give you the tools and knowledge you need to start creating simple art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation.

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  • 9 hours
  • English
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Introduction to Game Design

Introduction to Game Design

This course introduces the fundamentals of video games and delves into the intricate art of game design, exploring concepts from generating original game ideas to crafting comprehensive design documents. Throughout the modules, learners will discover the iterative process of game development, emphasizing teamwork and reflection as essential components of creating compelling interactive experiences. This course is for learners of any experience level who want an introductory understanding of the video game industry.

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  • 6 hours
  • English
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  • AED 274.99 + VAT
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