

دوراتنا

Computational Fluid Mechanics - Airflow Around a Spoiler
In this hands-on project, you will learn about Computational Fluid Dynamics (CFD) and perform an incompressible fluid flow simulation around a spoiler using the cloud-based simulation tool SimScale. We will set up simulation cases with provided geometries to learn the fundamentals of CFD and how a spoieler simulation is approached and set up in the first place.
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Course by
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Self Paced
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3 ساعات
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الإنجليزية

Business Analytics with Excel: Elementary to Advanced
A leader in a data driven world requires the knowledge of both data-related (statistical) methods and of appropriate models to use that data. This Business Analytics class focuses on the latter: it introduces students to analytical frameworks used for decision making though Excel modeling. These include Linear and Integer Optimization, Decision Analysis, and Risk modeling. For each methodology students are first exposed to the basic mechanics, and then apply the methodology to real-world business problems using Excel.
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Course by
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Self Paced
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23 ساعات
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الإنجليزية

Make an Action Bar with C# in Unity Part 2 - Visual Effects
Action bars are more than just a mechanic in a game. They're also quite prominent on the screen and usually contain vivid icons and indicators that provide important feedback to the player. That's why mechanics alone can't create a truly useful action bar.
In this one-hour, project-based course, you'll add artwork and visual effects to your action bar. You'll learn how to add simple particle effects and write C# scripts to play these effects on demand.
The guided project will introduce you to the following Unity concepts:
- UI Toolkit
- Particle Effects
- Basic C# code
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Course by
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Self Paced
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3 ساعات
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الإنجليزية

Flight mechanics - Lift and trajectory
In this course, you will understand the influence of the angle of attack and speed on the lift. Then we will focus on hazards and limitations, like stall, spiral dive, or flutter. You will understand why stall phenomenon and Mach number limit the maximum lift and altitude the airplane can achieve.
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Course by
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Self Paced
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6 ساعات
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الإنجليزية

Advanced Concepts in Time Value of Money (TVM)
This course builds upon the fundamental concept of Time Value of Money (TVM) using more advanced applications and questions. You will apply the TVM concept in real-life problems of financial planning and saving for college. You will also learn more about loans and apply TVM concepts to borrowing and lending.
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Course by
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Self Paced
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15 ساعات
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الإنجليزية

Fundamentals of Fluid-Solid Interactions
What is fluid-solid interactions ? It is what happens when the motions of a fluid and of a solid are somehow coupled. This happens all the time, around you when leaves flutter in the wind, inside you when your heart beats, above you when wings of a plane vibrate, under the sea... The idea behind this MOOC is to give you the basic tools to be able to predict and eventually mitigate things called flutter, galloping, sloshing, vortex-induced vibrations, added mass, to cite a few.
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Course by
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Self Paced
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9 ساعات
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الإنجليزية

AR games using Vuforia SDK
Are you ready for more fun with Unity? In this course, you will be introduced to the Vuforia SDK that works with Unity. You will also learn more about plane tracking in AR and develop a fun AR bowling game.
By the end of this course, you will be able to:
- Configure Unity editors.
- Describe Vuforia and what it does.
- Identify optimization best practices.
- Define a game's architecture.
- Set up and implement plane detection in an AR game built in Unity.
- Define UI principles.
- Integrate 3D objects to embed in an AR game.
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Course by
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Self Paced
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20 ساعات
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الإنجليزية

Flight mechanics - Propulsive balance and energy
This course is dedicated to energy management, i.e. speed and altitude control. The various sources of drag are first described and modeled, as well as thrust origin, and evolution with speed and altitude. Using these models, we can evaluate the propulsive balance and derive important concepts like flight regimes, best climb speed, or propulsion ceiling. We take then a glance at cruise performances and the evolution of range with weight. This course is a part of the specialization "Fundamentals of Flight mechanics".
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Course by
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Self Paced
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6 ساعات
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الإنجليزية

Introduction to the Unity Input System
In this one-hour, project-based course, you'll learn how to install and configure the new Input System. Unlike the old system, called Input Manager, Unity's new system will allow developers to create bindings that map actions to input devices - eliminating the need to manage which input device a player is using, nor which physical button a player is pressing. In this project, you'll learn how to create "control schemes" and "action maps" and use them in your C# scripts to create device-agnostic player movement.
The guided project will introduce you to the following Unity concepts:
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Course by
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Self Paced
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3 ساعات
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الإنجليزية

Create Power-Ups and Obstacles with C# in Unity
In this project-based course we will create a science-fiction scene with damaging fire, a healing zone, and some player-enhancing pick-ups to help a player get around obstacles.
You'll learn how to write C# scripts that will manage the player's health points, how to use Colliders as Triggers to create obstacles and helpers for a player, about proximity-activated mechanics, and about creating an in-game pick-up/power-up.
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Course by
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Self Paced
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3 ساعات
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الإنجليزية

Mechanics of Materials I: Fundamentals of Stress & Strain and Axial Loading
This course explores the topic of solid objects subjected to stress and strain. The methods taught in the course are used to predict the response of engineering structures to various types of loading, and to analyze the vulnerability of these structures to various failure modes. Axial loading with be the focus in this course. ------------------------------ The copyright of all content and materials in this course are owned by either the Georgia Tech Research Corporation or Dr. Wayne Whiteman.
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Course by
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Self Paced
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18 ساعات
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الإنجليزية

Understanding Modern Physics I: Relativity and Cosmology
Course Overview: https://youtu.be/xyF-MmGNxd0 The 20th century was known as the century of physics. In the past 120 years, concepts such as space, time, energy, entropy and particles were understood to much deeper levels. New paradigms of thinking such as relativity and quantum mechanics emerged. This course is the first course in the Understanding Modern Physics series, which covers an introduction to special relativity, general relativity and cosmology.
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Course by
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Self Paced
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12 ساعات
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الإنجليزية

Create a Basic Mini-Map in Unity
In this one-hour, project-based course, you'll learn how to create a simple mini-map. You'll learn how to set up a secondary camera and configure it to display an overhead view of the scene and follow the player. You'll also learn how to use layers to display different objects on each active camera and use masks to give the mini-map a circular shape.
The guided project will introduce you to the following Unity concepts:
- Camera
- Layers
- Masks
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Course by
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Self Paced
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3 ساعات
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الإنجليزية

Rigid Body Dynamics
This course teaches dynamics, one of the basic mechanics subjects of Mechanical Engineering. Students would be able to organize their knowledge about force and motion, work-energy, impulse-momentum in view of Newton's 2nd law and its integration over time and displacement. The Engineering Dynamics consists of two parts: particle dynamics and rigid body dynamics. This is the second part of the dynamics: rigid body dynamics The class will consist of lecture videos, which are about 15 min length (or a bit longer). These contain a couple of practice problem solving.
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Course by
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Self Paced
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14 ساعات
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الإنجليزية

Seismology to Earthquake Engineering
This course ranges from the earth structure, the generation of earthquakes and seismic waves by faults to the seismic response of soils, foundations and structures as well as seismic risk. It is consequently aimed at undergraduates, graduates and professionals interested in engineering seismology, earthquake engineering or seismic risk.
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Course by
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Self Paced
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15 ساعات
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الإنجليزية

Build a Scoring Mechanic with C# in Unity - Shooting Targets
In this one-hour, project-based course, you'll learn how to set up targets and apply scoring mechanics in your FPS game. You'll also learn how to animate your targets and create a UI display that shows the current score of the player.
The guided project will familiarize you with the following Unity concepts:
- UI Toolkit
- Coding techniques including static events and the SendMessage method.
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Course by
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Self Paced
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2 ساعات
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الإنجليزية

Mechanics of Materials III: Beam Bending
This course explores the analysis and design of beam bending problems. Prerequisite Knowledge: You will need to have successfully completed my earlier course “Mechanics of Materials I: Fundamentals of Stress and Strain and Axial Loading” in order to be successful in this course ------------------------------------------------- The copyright of all content and materials in this course are owned by either the Georgia Tech Research Corporation or Dr. Wayne Whiteman.
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Course by
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Self Paced
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13 ساعات
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الإنجليزية

Modern Robotics, Course 2: Robot Kinematics
Do you want to know how robots work? Are you interested in robotics as a career? Are you willing to invest the effort to learn fundamental mathematical modeling techniques that are used in all subfields of robotics? If so, then the "Modern Robotics: Mechanics, Planning, and Control" specialization may be for you. This specialization, consisting of six short courses, is serious preparation for serious students who hope to work in the field of robotics or to undertake advanced study.
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Course by
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Self Paced
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19 ساعات
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الإنجليزية

Linear Regression with Python
In this 2-hour long project-based course, you will learn how to implement Linear Regression using Python and Numpy. Linear Regression is an important, fundamental concept if you want break into Machine Learning and Deep Learning.
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Course by
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Self Paced
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2 ساعات
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الإنجليزية

Explore Einstein's theories of Relativity using Wolfram
Explore Einstein's theories of Relativity using Wolfram -The theory of relativity usually encompasses two interrelated theories by Albert Einstein: special relativity and general relativity, proposed and published in 1905 and 1915, respectively.[1] Special relativity applies to all physical phenomena in the absence of gravity. General relativity explains the law of gravitation and its relation to other forces of nature.[2] It applies to the cosmological and astrophysical realm, including astronomy.
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Course by
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Self Paced
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3 ساعات
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الإنجليزية

Java Database Connectivity (JDBC) Introduction
The intent of Java Database Connectivity (JDBC) Introduction is to get some hands-on experience with foundational JDBC concepts. On our journey we’ll learn about why and how the API makes working with databases easy for Java Developers. After this course you should not only be able to demonstrate the mechanics of JDBC but furthermore, you should be able to explain the design and intent.
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Course by
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Self Paced
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9 ساعات
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الإنجليزية

The Great Sustainability Transition: Global challenges, Local actions
Drastic shifts are needed. Get the knowledge and skills to take local action. Setting the stage: Why do we care? Learn about sustainability and staying with the environmental boundaries of our planet. Understand the effects of growing affluence and population growth, and the key challenges we are facing. By participating in the local action exercises you learn how to influence your direct environment. The activities are diverse, from participating in a citizen science project to having discussions with people on climate change.
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Course by
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Self Paced
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26 ساعات
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الإنجليزية

Introduction to Physical Chemistry
Chemical reactions underpin the production of pretty much everything in our modern world. But, what is the driving force behind reactions? Why do some reactions occur over geological time scales whilst others are so fast that we need femtosecond-pulsed lasers to study them? Ultimately, what is going on at the atomic level? Discover the answers to such fundamental questions and more on this course in introductory physical chemistry.
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Course by
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Self Paced
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19 ساعات
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الإنجليزية

Vector Calculus for Engineers
This course covers both the theoretical foundations and practical applications of Vector Calculus. During the first week, students will learn about scalar and vector fields. In the second week, they will differentiate fields. The third week focuses on multidimensional integration and curvilinear coordinate systems. Line and surface integrals are covered in the fourth week, while the fifth week explores the fundamental theorems of vector calculus, including the gradient theorem, the divergence theorem, and Stokes' theorem.
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Course by
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Self Paced
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30 ساعات
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الإنجليزية

Astro 101: Black Holes
What is a black hole? Do they really exist? How do they form? How are they related to stars? What would happen if you fell into one? How do you see a black hole if they emit no light? What’s the difference between a black hole and a really dark star? Could a particle accelerator create a black hole? Can a black hole also be a worm hole or a time machine? In Astro 101: Black Holes, you will explore the concepts behind black holes.
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Course by
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Self Paced
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18 ساعات
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الإنجليزية